Neverwinter Nights 2 Unofficial Patch Download
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- Things are getting a little weird with Workshop override folders and install/game directory separation, but using patch haks, which is a method I used from an 'ancient' tutorial @Pstemarie put out, is a much much cleaner way of packaging and using altered 'permanent' changes to the game, than dumping thousands of files into your override folder and trying to wonder which ones came from which install.
Additionally, there are some game resources, that only seem to go into effect if placed in a hak instead of in the override folder.
To this date, for checking work in game, instead of using the override folder I use a hak called override.hak that's in my patch folder, which allows me to turn off my work in progress at a moment's notice if I need to go be a dungeonmaster for an afternoon on short notice.
Thanks for the post @Grymlorde .2·Share on Google+Share on TwitterShare on Facebook - Apologies for the thread necro, BUT:
My installation did not automatically have a PATCH path in nwn.ini, and it took me a while to notice this as I tried in vain to get userpatching to work.
Add this underneath [Alias]
PATCH=patchpathhere1·Share on Google+Share on TwitterShare on Facebook - edited May 2018Is it intentional that patch haks do not display their changes in the 1.74 toolset? For example, when I open up areas in the toolset that have tiles which are changed by my patch hak, it's just their default appearance that is displayed. Only when I launch the client can I see the changes that a patch hak has made.
This was not the case in 1.69 as you could see what the patch hak modified when you opened a module in the toolset. It may not be the biggest deal, but it was still nice to be able to see what things will really look like in-game when designing in the toolset.0·Share on Google+Share on TwitterShare on Facebook
@JediMindTrix - thanks so much for catching that missing step! I'm very sorry about that. I've updated the FAQ. And by the way, no need to apologize for a thread necro as this is a sticky.Apologies for the thread necro, BUT:
My installation did not automatically have a PATCH path in nwn.ini, and it took me a while to notice this as I tried in vain to get userpatching to work.
Add this underneath [Alias]
PATCH=patchpathhere1·Share on Google+Share on TwitterShare on Facebook- edited May 2018
@Balanor - Wow! You're right! I'm so used to building with the haks I want that I didn't notice the patch haks not showing up in the 1.74 toolset. That is definitely a bug! Please report it. I don't work for BeamDog so I can't help in that way. Having said that, I very strongly encourage you and all other builders to put haks in your modules rather than relying on the userpatch method if you ever intend to distribute your module. As builders, we can't assume that all of our players will have the exact same userpatch.ini that we do. Whereas by including haks in our modules, we know that the content will always be there.Is it intentional that patch haks do not display their changes in the 1.74 toolset? For example, when I open up areas in the toolset that have tiles which are changed by my patch hak, it's just their default appearance that is displayed. Only when I launch the client can I see the changes that a patch hak has made.
This was not the case in 1.69 as you could see what the patch hak modified when you opened a module in the toolset. It may not be the biggest deal, but it was still nice to be able to see what things will really look like in-game when designing in the toolset.0·Share on Google+Share on TwitterShare on Facebook - question, if a hak is in a userpatch and in a module would that crash things?0·Share on Google+Share on TwitterShare on Facebook
- No, the module version takes priority.
This is done at the resource level, so if the resources are not identical, the module versions prevail, except for any resources which are only in the patch hak.2·Share on Google+Share on TwitterShare on Facebook - edited August 2018This userpatch.ini approach does not seem to work for me in the latest dev branch on windows 10. Anyone else having trouble? I am trying to use it with the beamdog client version, not steam. My install folder is:
D :Beamdog00829
My PATCH entry in C:UserscalgDocumentsNeverwinter Nightsnwn.ini
PATCH=C:UserscalgDocumentsNeverwinter Nightshak
My userpatch.ini:
[Patch]
PatchFile000=MageWeapons.hak0·Share on Google+Share on TwitterShare on Facebook - 3·Share on Google+Share on TwitterShare on Facebook
- 0·Share on Google+Share on TwitterShare on Facebook
Neverwinter Nights 2 Unofficial Patch Download Deutsch
Create a text file using your favorite text editor (e.g. Notepad) in your Neverwinter Nights directory (e.g. My Documents Neverwinter Nights) and save it as 'userpatch.ini' Then add the following lines: [Patch] PatchFile000=XYZ PatchFile001=Another Hak PatchFile002=Yet_Another_Hak Where 'XYZ' is a particular hak you wish to pre-load. Download the best games on Windows & Mac. Neverwinter Nights series Recommended fan patches. Neverwinter Nights series Recommended fan patches/modules for NWN2. Download NWN Retail Patch v1.10 - v1.32. This is the v1.32 patch that will update your Neverwinter. This is the v1.32 patch that will update your Neverwinter. NWN Retail Patch v1.10 - v1.32. This is the v1.32 patch that will update your Neverwinter Nights retail game from a fresh v1.10 install. See more info for patch details. Neverwinter Nights: Enhanced Edition. What order to install CEP 2.65, CEP 2.65 quickfix and NWN Unofficial Patch 1.72? I have just bought and installed NWN:EE and all currently released expansions and DLC and wanted to install the latest CEP and unofficial patch.