Battletech 1.03 Patch Download

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  1. Wait, so if you just go to the downloads section, and then GOG Downloader Links, and manually download the 1.0.2-277R > 1.0.3-280R patch.is that not the correct way to be patching Battletech here? Like does that not patch it to the most up to date version right there?
  2. Original source: The MechWarrior 3 Community Project (archived) This is the MechWarrior 3 Patch v1.2. It is the latest version available. Previous File Assassin's Creed Brotherhood Digital Download patch. Next File FFVIII Official Patches.zip. User Feedback. 0 Comments Recommended Comments. There are no comments to display.
  3. This extra caution and attention will ensure that the BATTLETECH 1.0.3 update has been properly applied. Players with nVidia graphics cards should now update to the latest nVidia driver and not use the BT game ready driver that was released at launch.

Battletech has updated, with the 1.1 patch available now to download. The full patch notes are below, and the highlights include new customization options, difficulty settings and additional added features. Of course, there are plenty of bug fixes as well, with more coming in the future.

Battletech 1.1 Patch Notes: First Major Update Includes New Content, Bug Fixes and More

New Features & Content

MechWarrior customization. Players can now customize the appearance, callsign, name, pronoun and voice of all non-Ronin MechWarriors in their mercenary company. The starting MechWarriors (Behemoth, Dekker, Glitch, and Medusa) are now considered Ronin.

Granular difficulty settings. Added a wide variety of Granular Difficulty Settings that can be adjusted at any time from the Settings menu.

  • Lethality - when enabled, MechWarriors disabled in combat will always be killed.
  • 'Mech Destruction - when enabled, 'Mechs disabled from Center Torso destruction are permanently lost. This setting is intended for veterans and those seeking a significant challenge.
  • No Rare Salvage - when enabled, + and ++ items are no longer generated as salvage results (but remain purchasable in stores).
  • MechWarrior Progression - adjust the amount of experience that MechWarriors gain after each mission.
  • Advanced MechWarriors - increase or decrease the frequency of more powerful MechWarriors appearing in Hiring Halls in later parts of the game.
  • Enemy Force Strength - increase or decrease the baseline strength of the enemy forces you'll face in procedural contracts.
  • Contract Payment - increase or decrease the amount of C-Bills paid by procedural contracts across the game.
  • Salvage - increase or decrease the amount of salvage you may obtain from negotiation on procedural contracts.

New custom campaign mode. The following added Difficulty Settings can only be adjusted when starting a new campaign. (Select 'Custom Campaign' when starting a New Game from the Main Menu.)

  • Ironman Mode. Your campaign is limited to a single save game slot that automatically updates as you progress. Run out of funds or fail a Priority Mission and it's game over!
  • Unequipped 'Mechs - enable this to make 'Mechs completed out of 'Mech parts start empty instead of with a stock loadout.
  • Parts for 'Mech Assembly - increase the number of 'Mech parts that must be salvaged to assemble a new 'Mech. This setting is intended for veterans and those seeking a significant challenge.

Accelerate the current action with SPACEBAR. Players can now press SPACEBAR to greatly accelerate the current action. Game speed will return to normal after the action completes.

Speed-Up mode to accelerate all combat actions. Added an option in the Gameplay Settings menu that significantly speeds up combat. Note that this setting is ignored during Multiplayer, and while story dialogue is playing during campaign missions.

General combat speed optimizations. To decrease turn times even when not using new speed-up options. In addition, the settings for combat result pauses and camera transition times have been exposed in CombatGameConstants.json for easier modding.

Cancel combat actions and selections with right-click. Right-clicking in combat (without holding the button down) now acts like the ESC key, backing out of the current action or selection.

MechLab quality-of-life improvements. Including the below additions. See UI section for further UI improvements.

  • A shortcut button is now available to bring up the Store directly from the MechLab, allowing players to buy weapons, equipment, and ammo without leaving the MechLab. (Must still be in-orbit to purchase items.)
  • The running total C-Bill cost of a work order is now displayed while the player is working in the MechLab.
  • Added tooltips for all 'Mech Rating bars in the Mech Bay and MechLab that show and explain more of the specific numbers behind that rating.
  • Improved warning communication and tooltips in MechLab.
  • Added Scrap button to the Mech Bay Storage screen, to allow scrapping complete 'Mech chassis directly from Storage.
  • Gear components now display their stat benefit directly on their component UI (instead of only in their tooltip.)

Current inventory count in Store and Salvage. Item tooltips in the Store and Salvage screens now display how many of that item the player currently has in inventory.

Battletech

Several new events and improvements to event generation. Including fixing a bug that could cause valid events to appear invalid and not be considered during event generation.

Ultrawide monitor support. Battletech now supports displays with 21:9, 64:27 and 43:18 aspect ratios. Known Issue: a few cosmetic-only bugs still exist in this experience, but given the high-demand for ultrawide support we felt that these minor issues did not need to hold up its release.

[WINDOWS] The Battletech Launcher has exited Beta. This launcher can be used to configure the following options before launching the game: Borderless Windowed Mode, Exclusive Fullscreen Mode, Video Rendering API. We recommend using these options for troubleshooting if you are experiencing hardware or software compatibility issues. The launcher also includes a new automatic crash reporting tab. To use this launcher:

  • GOG Galaxy: Open the 'More' menu next to the Play button and choose Other -> Configure Battletech .
  • Steam and all other platforms: Run BattleTechLauncher.exe from your game installation folder.

Performance & Compatibility

  • Improvements to the game start flow. (Splash screens can now be skipped.)
  • The previous 'High' visual quality setting has been renamed to 'Ultra.' The new 'High' quality setting disables screen space reflections and clamps volumetric rendering at higher resolutions.
  • Significantly improved performance and stability of front-end list interfaces.
  • [STEAM] Significantly improved the speed at which save games are refreshed.
  • Improved stability when alt-tabbing and otherwise losing focus of the title.
  • Improved protection against spam-clicking.
  • Combat UI rendering optimizations. These should reduce instances of small hitches during combat.
  • Optimizations to building destruction system and related fire and smoke VFX sequences.
  • Audio performance optimizations.
  • Terrain rendering and tree rendering optimizations.
  • VFX and water rendering optimizations.

Balance

  • Many existing contracts had their difficulty rating adjusted to more accurately reflect the actual difficulty of the contract and provide a more consistent player experience.
  • The difficulty range of contracts in a given system has been expanded to two skulls rather than one skull. Easier and harder contracts will now be available in every system.
  • Moving and re-balancing the reinforcement units in some procedural missions.
  • The Called Shot bonus for multiple-hit weapons (SRMs, MGs) now diminishes by half with each successive shot.
  • Medium 'Mech stability increased to 130 (was 100). Stability recovery increased to 1.2 (was 1.0).
  • Heavy 'Mech stability increased to 160 (was 100). Stability recovery increased to 1.4 (was 1.0).
  • Assault 'Mech stability increased to 200 (was 100). Stability recovery increased to 1.6 (was 1.0).
  • Difficulty modifier for attacks against Light 'Mechs increased to 3 (was 2).
  • PPC heat generation reduced to 35 (was 40).
  • ER Large Laser heat generation reduced to 25 (was 40).
  • Large Laser heat generation reduced to 18 (was 30).
  • Pulse Medium Laser heat generation reduced to 16 (was 25).
  • Medium Laser heat generation increased to 12 (was 10).
  • Small Laser heat generation increased to 6 (was 5).
  • AC/2 heat generation reduced to 4 (was 5).
  • AC/5 heat generation reduced to 8 (was 10).
  • AC/10 heat generation reduced to 12 (was 15).
  • AC/20 heat generation reduced to 24 (was 25).
  • LRM-10 heat generation reduced to 10 (was 12).
  • LRM-15 heat generation reduced to 14 (was 15).
  • SRM-2 heat generation reduced to 4 (was 6).
  • SRM-6 heat generation reduced to 12 (was 14).
  • Flamer starting ammo reduced to 4 (was 6).

UI

  • The 'Mech status display on the After Action Report no longer displays structure damage above armor, which was confusing to a number of players (particularly when heat damage was incurred underneath armor.) Warning icons now appear if structure damage was incurred, but intact armor now takes precedence on the 'Mech status display.
  • Added a selection state during keybinding to indicate which action is currently listening for a keypress to bind to the action.
  • Improved communication in the Engineering room when an Argo Upgrade is in-progress.
  • Standardized custom 'Mech name field to 16 characters.
  • Disallowing bad characters (e.g. tabs, newlines) in input fields.
  • New loading screen game tips, and revisions to some existing loading screen game tips.
  • Floatie text for Breaching Shot now appears over the target instead of the attacker.
  • Improved visibility for Sensor Locked floatie text.
  • Color selectors on the heraldry customization screen now wrap.
  • Added a Tooltip explaining the behavior of the 'Travel to System' button.
  • Added a confirmation prompt when using the 'restore defaults' button in an options menu.
  • Improvements to Store loading times.

AI

  • AI improvements to Liberation: Panzyr to address AI threat assessments.
  • AI improvements to Defense: Smithon to the AI's ability to advance towards priority targets. Also encounter re-balancing to accommodate the improved behavior.
  • Fixed an AI issue where enemy units could sometimes sprint even while unsteady.
  • Fixed AI behavior in Defend Base missions to focus slightly less on destroying targeted buildings and to be more responsive to the player damaging them.
  • Improved AI multi-targeting logic, and fixed a bug where AI units could sometimes unfairly use multitarget.
  • Improved AI patrol-path behavior.
  • AI now prioritizes the selection of Unsteady units.
  • AI performance optimizations.
  • AI units are now more cautious about using jumpjets when overheated.
  • Fixed AI units incorrectly bracing when they can no longer sprint (e.g. when a leg is removed).

Multiplayer & Accounts

  • Fixed an issue where attempting to log in to Paradox Account without an active internet connection resulted in an infinite loading screen.
  • Fixed an issue in Multiplayer that could cause turns to extend past the turn-timer limit when players used single-move or jump actions during non-interleaved movement.
  • Improved content filtering for lobby names and chat.
  • Various improvements to Multiplayer Lobby UI behavior.
  • Player can now use the Eject button in Skirmish Multiplayer and Skirmish vs. AI.
  • Significantly improved performance of server browser when many games are shown.

Bugfixes

  • Dozens of procedural mission fixes & tweaks, including fixing instances of misplaced spawners causing units to become stuck.
  • Fixing cases of procedural missions that would either auto-complete early, or not at all.
  • Fixing the behavior of some escort / convoy lances in procedural missions. (Cases of units failing to reach their destinations, convoy guards not activating when expected, friendly escort units getting stuck, etc.)
  • Fixed issues with loading process where specific Contracts could fail to load.
  • Fixing various VO and dialogue issues in procedural missions (specifically Assassinate & Battle contracts.)
  • General map polishing and collision clean-up on many maps.
  • Fixed an issue where certain instances of Destroy or Defend Base contracts could auto-fail.
  • Fixed a UI bug where objectives appeared in the incorrect order of priority on some missions (secondaries above primaries).
  • Fixed an issue where in some few cases, reinforcements would not spawn as expected.
  • Fixed an issue where an enemy Enforcer would spawn stuck in the Escape mission on Artru.
  • Fixed an issue where players were unable to back out of the Liberation: Itrom lance configuration screen.
  • Various cosmetic map geometry fixes across the game (floating assets, clipping assets, etc.)
  • Various fixes and improvements to the building destruction system (more natural collapse behavior, better debris coverage, improved physics behavior.)
  • Various combat VFX fixes & improvements.
  • Various 'Mech animation fixes & improvements.
  • Various cosmetic dialogue edits to clarify story points and fix continuity errors.
  • Various typo fixes across the game.
  • Fixed an issue that could cause a softlock after ejecting a MechWarrior with the Ace Pilot ability.
  • Various fixes to the animation flow for the eject action.
  • Fixed a bug where Rear Torso armor on 'Mechs in combat could remain even after the associated Torso section had been destroyed.
  • Fixing the tooltip for the 'Done' action for MechWarriors with the Ace Pilot ability.
  • Fixed a cosmetic issue where MechWarrior portraits could become greyed out after using the Vigilance morale ability in certain conditions, despite not having acted yet.
  • Fixed an issue that could cause a newly-completed 'Mech to disappear after loading a save game created at the same time as the 'Mech construction completed.
  • Fixed an issue that could cause Kamea or Alexander to be incorrectly present on the Argo after backing out of Lance Configuration for certain Priority Missions.
  • Fixed an input exploit that could allow players to hire MechWarriors that they didn't meet the MRB Rating requirements for.
  • Fixed an issue where players could cancel a Travel Contract without incurring the advertised Reputation penalty with the client faction.
  • Fixed an input exploit that could allow players to create overweight 'Mechs.
  • Fixed an issue that could occasionally cause Travel Contracts to change difficulty upon arrival in the destination system.
  • Fixed an issue that could cause certain 'Mech repair tasks queued from the MechLab to fail to appear in the Timeline.
  • Fixed a bug where the 'Mech performance rating bars in the Mech Bay could be displayed incorrectly for 'Mechs with destroyed components on them.
  • Fixed an issue where the Max Injuries value displayed for MechWarriors in the hiring hall was not taking into account bonuses from their Guts skill.
  • Fixed a cosmetic issue where item quantity values in the Store UI were not being refreshed after selling items.
  • Fixed an issue where the tooltip for Priority Missions was failing to display on the Contracts screen.
  • Fixing cinematics audio to respect the 'Play Audio When Alt-Tabbed' setting.
  • Fixed some positional audio issues and incorrect audio assignments on destructible buildings.
  • Fixed an issue where certain cosmetic (non-gameplay) decorative objects would no longer be present on maps after loading a combat save game.
  • Fixed a bug where the UI indicating dangerous locations in combat (e.g. artillery regions) would fail to deactivate after the dangerous conditions were over.
  • Fixed an issue where the 'Zoom to New Contact' setting wasn't being respected during first contact with enemies.
  • Fixed an issue where the Sensor Lock effect would no longer be present on a sensor locked unit after loading a combat save.
  • Fixed an issue where 'Mechs that lost a leg due to ammo explosion did not experience Knockdown as expected.
  • Fixed a cosmetic issue where the Restart and Stand Up buttons could overlap with the Eject action confirmation button in the combat UI.
  • Fixed a cosmetic issue where small weapon attacks could impact empty air above a target after a melee knockdown had occurred.
  • Fixing Stalker arm missile pod visibility.
  • Improved Radiation Field fog VFX.
  • Jump Jet VFX now scale based on 'Mech weight class.
  • The King Crab has opened its claws.
  • Fixed a cosmetic issue that could sometime cause weather effects to temporarily disappear in the Windy Day mood.
  • Fixed some cosmetic issues with hair rendering in MacOS.
  • Fixed an issue with the Skirmish MechBay incorrectly displaying the weight range of Assault Mechs as 85-100 tons. (Now displays as 80-100 tons.)
  • Various fixes to tooltips, including an issue that could cause tooltips to become cut-off at the bottom.
  • Fixed an issue where MechWarriors would sometimes play their injury VO even if game effect (e.g. a cockpit mod) had prevented the injury from occurring.
  • Fixed an issue where achievements regarding lance composition could be unlocked by using lances of less than 4 'Mechs.
  • Fixed an issue where the background UI was interactable during login or account creation.
  • Fixed an issue where the selection field in dropdowns would display multiple selections.
  • Fixed an issue where the selected lobby may become unavailable when server browser refreshes.

Known Issues

  • There is currently a small chance of the starter MechWarriors (Glitch, Behemoth, Dekker, Medusa) incorrectly appearing as hireable Ronin MechWarriors in hiring halls later in the game.
  • Skirmish lances created prior to updating to 1.1.0 may contain 'Mechs with old weapon & stability values.
  • We have had occasional reports of save game lists failing to initialize from Steam. Restarting the game should generally resolve this issue.
  • Some tooltips may appear visually truncated at the bottom.
  • A few cosmetic-only UI bugs exist when playing on an ultrawide monitor, but given the high-demand for ultrawide support we felt that these minor issues did not need to hold up its release.

So what do you think? Are you excited about any of the new features? What would you like to see changed in the next update? Let us know your thoughts in the comments section below.

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> >MechWarrior 3
4.55 / 5 - 78 votes

Description of MechWarrior 3 Windows

Here is the video game “MechWarrior 3”! Released in 1999 on Windows, it's still available and playable with some tinkering. It's an action and simulation game, set in a battlemech, sci-fi / futuristic, licensed title, vehicular combat simulator and war themes.

MechWarrior 3 has an addon available: MechWarrior 3: Pirate's Moon, don't miss it!

Patch

External links

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

GuyFawkes2019-05-090 point

I didn't realize this until now but the archive of the site with the 1.2 maps for Gold doesn't have them in that particular revision of the page, seams they removed it later. Go to revision Dec 18, 2007 to find it.

GuyFawkes2019-05-091 point

I figured out what the Radeon patch is. Here's a video of an ATI card without the patch for those who are curious: https://www.youtube.com/watch?v=AEdPhetwLEc
Unfortunately nobody seams to remember who created it. I also found out that EOP's full name was Eater of Pies and his res fix was once called Mech3Loader.

GuyFawkes2019-05-081 point

I did a analysis of the no-cd here with HxD and it appears to incorporate EOP res fix. I'm curious where the Radeon fix comes from. Anyways I've found an official Map Pack (or so it claims, not sure if it was really endorsed or not so more analysis may be needed) here: https://www.gamefront.com/games/mechwarrior-3/file/mechwarrior-3-official-map-pack
The problem is it does a checksum on the exe file to determine the version of the game you have installed (requires 1.2) and it doesn't like the no-cd exe.
Also, doing some digging, I found that 1.2 added 2 new maps to the game but the devs forgot about them in Gold/deluxe version (whatever the version that included Pirate's Moon with the base game was called). An unofficial patch to add the missing maps is available here: https://web.archive.org/web/20090214023739/rhttp://www.mechwarrior3.org/wordpress/?page_id=35
Not really needed for these rips sure, but someone might be grateful to find it.

Night Thastus2019-03-091 point

I have a guide on how to run Mechwarrior 3 and Mechwarrior 3: Pirate's Moon on modern PC's that you can find here:
https://github.com/Tyler799/Mechwarrior3Guide/blob/master/Guide.md
I've gotten both running excellently on modern Win10 machines. If you need any help, there's contact info in the guide. As well, you can help contribute to the project by making pull requests or issues to improve the guide.
Happy hunting!

Confused2019-02-03-18 points

What is the difference between the RIP and ISO and how do I install these games on Windows 10?

StoneWall2019-01-281 point

We have a Discord Community of old fans of MechWarrior 3 here:
https://discord.gg/H4VWjsc

Apollo2019-01-171 point

Only getting 64kbs download is there a mirror for this title anywhere? Not going to spend two or more hours for a 500mB file...

yuo2632018-10-26-1 point

one of the best games ever. i remember playing this with microsoft sidewidewinder joystick with force feedback... WICKED !!!!...

John Jacob Jingleheimer Schmitt2018-10-01-1 point

One of the greatness games in the history of mankind. The all time most requested game of all time on gog.com and probably on other game download sites. For a very good reason.

nick2018-08-012 points

Hi, I tried to put the patch in but it says insert cd, i put the patch installer into the c folder, that did not change the response.
The no cd patch just wont start, i moved it to the c folder and same thing.

Gloop252018-07-06-5 points

the fix cd thing doesn't work plz help me

MrJingles2018-06-25-1 point

MW3 and XP are in my opinion the last best Mech titles that ever were and ever will be. Everything after it has been a drop dead replacement, at this point your cloning zombies its dead leave it buried and move on.

SinfuLsoulzzZ2018-05-111 point

I download the 119mb file and nothing happens, doesn't go to my C drive, no compressed file to extract what gives? I was able to download the 119mb version of MechCommander with no issue, however music and video files are missing, is the 500mb more complete?
i miss the nostalgic days of MW3 and pirates moon add on

Feckingwrecked2018-05-081 point

is anyone else having trouble with the MFB's not repairing your mech? the game runs fine but for some reason it wont let me repair my mech, yet I can have them repair my allies mech...

Kairie2018-04-190 point

Couldnt figure out the mw4:m download so here i am, grabbing this, and pirates moon for nostalgias sake.

Gjammer2018-04-031 point

This site is great! This is the third game I've downloaded and successfully installed from here on my Windows 7 PC. I'm running it in XP compatibility mode. I remember the fuss people made about Mechwarrior games when they first came out. I didn't try them out back then but now I'm making up for lost time.

sajad.sn2018-01-09-1 point

every time that i ran this game,thought my pc is fucked!
OMG! it was a video game!!!!! :O

yusaf jalil2017-12-08-4 points

now can I get full screen on window 10 pro

CsabaZz2017-12-03-1 point

Anyone who has problem with the mission 2, I just installed this app and locked the FPS to 30 and I just successfully completed it without any issue:
https://www.bandicam.com/downloads/

_alayra_2017-10-16-3 points

it says 'please insert CD' please help

undertaker2017-09-29-1 point

Anyone used to play mw3 or mw4 on msn zone?

????2017-09-24-2 points

So you unzipped the folder and then do what now? I need instructions windows 10.

Strider2017-08-091 point

I have no idea how to even begin to make this work. I unzipped it. Now what? Running Windows 7.

StoneWall2017-07-170 point

Here's how you fix bouncing MFBs, graphic glitches, jump jet bugs, etc.
https://www.reddit.com/r/mechwarrior/comments/504h3z/stonewalls_tips_to_fixing_bouncing_apcshd_gaming/
TLDR: cap your frames to 30, don't use a No CD patch, don't use compat mode

RAHANZIE2017-05-300 point

WINDOWS XP GLITCHES CAN EASILY BE FIXED BY RUNNING GAME EXECUTABLE IN WINDOWS 95 COMPATIBILITY MODE.

enferno2017-05-251 point

Ill try to install the radeon patch later. but I don't have time for that right now cuz im using some old amd radeon gpu

enferno2017-05-250 point

I have a problem. I installed it on my win xp pc cuz it probably had some compatibility issues on my w10 pc and the game ran smoothly but in the campaign the enemy mech was walking underground, shooting me , the apcs were bouncing around like stupid. and the screen kept flickering white approx. every 15 sec even outside missions. instant action worked well but still kept flickering. the tutorial I tried once but I couldn't quit the mission in the end for some reason , I haven't tried to run the tutorial again but I don't need training cuz im used to MW games. also I have the patch installed but the fix I couldn't install cuz some error always kept popping up. I used the ISO installation

enferno2017-05-25-1 point

this is sparta

SteelRain2017-05-240 point

I have the disk for the MW4 IS and Clan Mech Packs!

CX GRAFFiX2017-05-081 point

One of my all time favorites.

poshoi2017-02-081 point

exceptional

MechWarrior2016-12-284 points

For those of you missing MSVCP50.dll, you can find a clean copy of it (I just ripped it, myself, from an XP installer disc) here: https://www.dropbox.com/sh/ioszyzd87dgxz1a/AAB8UjPZyPAzg-SQiEMR5L6Fa?dl=1
Copy that to your installation folder. If you play more games from the 90s that use that dll, you can place it in Windowssystem32.
If Op 1 M2's turret isn't spawning, force enable v-sync and make sure you have your frame rate limited to 30 FPS (with RivaTuner or EVGA PrecisionX or... whatever your preference is).

samek2016-12-112 points

on OP1 mission2 2nd turret doesnt spawn ;-;

Cascarus2016-10-09-2 points

I have a problem, when i was playing the op2, mission 1 the game stop working i always pass in the same part, other thing is that some enemies start to jump and disappear of the game, some one can help me with these problems??

Puma2016-09-301 point

great game but took me a week to get working.

tmoonswarrior2016-08-250 point

MSVCP50.dll is missing??
plis fix this
E:mechwarrior-3_windows_0cff.zip: Checksum error in E:Mechwarrior 3.iso. The file is corrupt
E:mechwarrior-3_windows_0cff.zip: The archive is corrupt

not aplicable2016-08-252 points

i can't get this to run it says its missing a .dll

Dr Magnusson2016-08-130 point

Do I still need thw disc to install the game?

157102016-08-043 points

Battletech 1.1 Patch

mechwarriors is the great game i have all ways love it

help2016-07-210 point

Battletech 1.03 Patch Download Windows 7

any one know how to get the cut scenes to work everything runs fine but the cut scenes are skipped.

Javelin2016-07-091 point

the radeon fix doesn't work for windows 10 and my gcard is a AMD Radeon HD 8470

RedPhx2016-05-282 points

Haven't played this one in a long time. Mechwarrior (1) I just got and would need to learn the controls before saying what I think. Number 2 and 4 I haven't played yet. As for MWO as long as you don't mind having horrible teams for about 90% of the pug games its a good game but its frustrating to try and buy a new mech or improve the skill on the ones you have if after you get a good score your team loses cutting your gain in half.

Zero Senki2016-05-251 point

I love Mechwarrior 2 a lot, but it seems I left myself out of a possible gem here. Mechwarrior 4 had some good gameplay in my opinion. Athough I respect the opinions of Surivirus, I liked Mechwarrior Online.

SuriViruS2016-03-181 point

thnx for sharing. MWO is still pretty....half-baked. And don't mention MW4 - pah

mechz2016-01-279 points

I know everyone loved mw2, but mw3 will always be my favourite. annihilators were in my nightmares!

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